var interval = 1500;
var random_display = 0;
var imageDir = "play/";
var imageNum = 0;
imageArray = new Array();
imageArray[imageNum++] = new imageItem(imageDir + "01.jpg");
imageArray[imageNum++] = new imageItem(imageDir + "02.jpg");
imageArray[imageNum++] = new imageItem(imageDir + "03.jpg");
imageArray[imageNum++] = new imageItem(imageDir + "04.jpg");
imageArray[imageNum++] = new imageItem(imageDir + "05.jpg");
imageArray[imageNum++] = new imageItem(imageDir + "06.jpg");
var totalImages = imageArray.length;

function imageItem(image_location) {
this.image_item = new Image();
this.image_item.src = image_location;
}

function get_ImageItemLocation(imageObj) {
return(imageObj.image_item.src)
}

function getNextImage() {
if (random_display) {
imageNum = randNum(0, totalImages-1);
}
else {
imageNum = (imageNum+1) % totalImages;
}

var new_image = get_ImageItemLocation(imageArray[imageNum]);
return(new_image);
}

function getPrevImage() {
imageNum = (imageNum-1) % totalImages;
var new_image = get_ImageItemLocation(imageArray[imageNum]);
return(new_image);
}

function prevImage(place) {
var new_image = getPrevImage();
document[place].src = new_image;
}

function switchImage(place) {
var new_image = getNextImage();
document[place].src = new_image;
var recur_call = "switchImage('"+place+"')";
timerID = setTimeout(recur_call, interval);
}